Spatial Studio is the professional authoring tool for macOS that lets anyone - from professional to first-time sound designers - create immersive, interactive audio experiences.
Within Spatial Studio sounds can be designed to have entropy and randomness so they feel different every time. You can visualize Scenes on the canvas, allowing you to plot your speakers and intuitively design at any level. Spatial Studio is an intuitive tool that enables seamless workflow to create immersive soundscapes like never before.
Scenes are living soundscapes that render real-time, dynamic and interactive audio experiences which incorporate physics-based positioning and effects to allow them to play in all size spaces.
- Sign in to Spatial Studio
- Selecting your Space
- Spatial Studio Preferences
- Scene Overview
- Canvas Overview
- Scene Control Bar
- Property Inspector Overview
Sign in to Spatial Studio
After registering for a Spatial Studio account, you will receive an email with a temporary password.
When you launch Spatial Studio, the sign in window will prompt you to:
- Enter your email
- Enter your temporary password
- Click “Sign in”
Spatial Studio will ask you to create your own unique password. The password must contain the following:
- A lower case letter
- An upper case letter
- A special character
- A number
- At least eight (8) characters
If your Spatial account is not associated with a space, Studio will begin in Local Mode. Local Mode is a generic space that allows creators to build scenes and later associate them with their Spatial account. Local Mode will play a stereo rendering of your Spatial scene using your computer audio.
For more information about your Spatial account(s), refer to Managing Spatial.
Selecting Your Space
Once you are signed in, Studio will open the Space & Deployment window located in the Menu Bar Spatial Studio > Preferences.
Ensure the correct email address associated with your corresponding site and space appears under User/Account. If an incorrect email appears, logout and sign in to the appropriate Spatial account.
The Account dropdown lists associated locales linking your site(s) and space(s).
Select the Site (the location of your deployment) from the drop down menu. Site selection will populate available Spaces. Select the Space you will be working with.
Note: The last selected Account/ Site/ Space will be automatically selected on the next application launch of Spatial Studio.
You have the option to select Local Mode. Local mode sums the outputs of every Object and sends them through your computer audio creating a stereo rendering of your Spatial Scene. Setting to local mode will set the default space to Local, indicated on the canvas. Currently local mode does not support external audio interfaces or multi-channel outputs.
Spatial Studio Preferences
You can access the Studio preferences in the menu bar by clicking Spatial Studio > Preferences... [⌘ ,]. Preferences contain playback settings and global view options. Learn more about Spatial Studio > Preferences.
The Scene overview is a hierarchy of Objects and input events within the Scene. The Scene overview includes Objects, tags, triggers and motion paths. It contains the order of Objects and respective soundsets creating the auditory Spatial experience of a Scene.
The Scene list is the left panel in Studio. There are two distinct list views: Objects list and Input Events list.
Logical acoustic representation that make sound in Spatial. The Scene list organizes the hierarchy of objects in the Scene. The sound Object hierarchy includes soundsets or a collection of sounds an Object uses for a given behavior relating to the parent, child and sibling of the respected Object.
Set of triggers which change, enable or disable and manipulate the component parts of a Scene. By selecting the Input Events tab, the toolbar functions will change. Read more about Input Event Properties.
At the bottom of the Objects list, you can search for Objects as well as filter Objects by tags. Clicking Tags will display all the active tags created from the property inspector. Click on the results to filter your Objects. To search for an object, type in the Search Objects text field to filter results.
The window located in the center of Studio displays the canvas. The canvas is a visual map of Objects, paths, speakers defined from a current space map and triggers. It is a representation of every auditory aspect of a Scene. The canvas also has the ability for visual editing of Objects and motion point locations.
This is a visual rendering of the Scene displayed over a square area with optional display features.
The bottom of the canvas, or the base of the grid, displays the name of the physical Space you are working in. The name indicates the front of the Space according to the coordinate system used to create the space map.
Gridlines are equivalent to meters, which translates to the real world when you playback a Scene.
Scene Control Bar
The control bar has Scene commands that allow you to play/pause the Scene, adjust the volume and monitor the state of your Space.
The Scene control bar displays current runtime of a Scene and has the a menu of available manual triggers for input events.
Learn more about the Scene control bar in Canvas Overview.
Play / Stop - Starts and stops the Scene playback. When play is selected, the Scene will begin to play and the command now becomes a stop function. Clicking stop will reposition the timeline cursor back to the beginning of the Scene and will resume playing from the beginning.
Pause - Pausing the Scene is a temporary stop. The timeline cursor will remain at its current position.
Loop On / Off - Looping continuously plays the Scene until commanded otherwise. Click the icon to turn looping on or off. Blue indicates looping is activated.
Master Volume - Displays and changes the master volume of the connected Space.
Master Volume by Percent - Input a value from zero to 100 to control the output from the master volume.
Current Render Time - Displays the current runtime or timer for a Scene. The cursor on the timeline matches the timer display in the control bar. Click the timer to expand the timecode view.
Manually trigger I/O Event - While a scene is playing, selecting the icon will display a dropdown menu of available manual triggers for input events. If no input events are available in the current scene, this control will be disabled.
Deployment Connection Status - Indicates the connection between the Space and Spatial Studio. The colored circle indicates the status of the deployment; green, yellow and red. Green: connected, yellow: local mode and red: disconnected. Clicking on the indicator will open the Space & Deployment window to manage your Space.
Property Inspector Overview
The properties panel or property inspector, provides a set of behavior tools for sound Objects, as well as input events.
The property inspector is the right panel in Studio. There are four distinct property inspector views: Object Properties, Soundset Properties, Scene & Object Properties and Input Events.
Select any part of a Scene, Object or soundset to open the appropriate property inspector.
Click the name or title of the Scene. The default name is Scene. You can also view and edit the properties of the Scene itself by clicking on the Scene Object on the canvas. The property inspector will display a panel to edit features of your scene.
Once you add an Object to your Scene, select the Object from the scene list or canvas to display the Object Properties. The items listed in the properties inspector are behaviors and effects for the highlighted object(s).
Once you add a soundset to your Scene, select the soundset from the scene list to display the Soundset Properties. The items listed are behaviors and effects for the highlighted soundset(s).
Input Event Properties
Click on the Input Event tab. Add an input event to the Scene in order to display the properties view.
Read more about the Property Inspector.