Using Spatial Headspace

2.27.png

You heard the position of the bird first move from the left and then to the right because Spatial is rendering the audio output relative to the Listener icon. It can be useful to simulate moving to a different position in a Space, which is accomplished by moving the Listener icon just as you moved the bird object itself. 

  1. Drag the Listener icon to the very far right corner of the Space.

    2.28.png


    You now hear the bird louder and more to your left, as it would sound if you moved to that position of the room in an Spatial deployment. Note that this rendering incorporates how the virtual speaker positions will be used to reproduce the sound, so if you were to listen to this same scenario with a different speaker map, it may sound different from the same listener position.

    As you work through subsequent exercises in this course, feel free at any time to use the Listener icon to move about the Space to get different perspectives on your work. After doing so, you should return the Listener icon to its default position in the center of the room.

  2. In Spatial’s preferences, go to the Audio section and select Reset Listener Position.

    2.29.png

    The Listener icon returns to the default position.

Adjusting Canvas Display Options

By default, you are seeing the speaker positions in the deployment represented as speaker icons and the room boundary is shown as a transparent cube. These visuals are there to provide a sense of scale of your Scene as it relates to the deployed environment. It’s possible to adjust these visual references using the Canvas Display Options button.

  1. Click the Canvas Display Options button.

    2.30.png


    A window appears just below that lets you select if certain items are displayed. In more populated Scenes you may find that the room boundary provides a bit too much visual noise, so you can turn it off. 
  2. De-select the Room Boundary checkbox.

    2.31.png


    The room boundary is no longer visible in the Canvas.
    You can also turn off the speakers. 

  3. De-select the Speakers checkbox.

    2.32.png


    Having no speakers displayed in the Canvas is just a visual change and it has no impact on the sound actually going to the speakers in the deployment. Sometimes with particularly busy Scenes or in Spaces with many speakers, it’s helpful to keep them visible, but shrink their size in the display. In the Canvas Display Options, there are options to change the size of certain items in the user interface.
  4. Re-check the Speakers checkbox. Drag the speaker slider to the left to reduce the size of the speakers in the Canvas.

    2.33.png

    Now you still have a sense of the room boundary without the visual noise of the Canvas display. If desired, you can now turn off the Listener as well using the Canvas Display Options.


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