Spatialized Music - Concepts and Principles

Spatialized Music - Concepts and Principles

The Spatialized version of Argonaut & Wasp’s Autoslide is what we are calling an “Outside-In” scheme used for object placement in this scene. 

The general idea is - drums and percussion are placed around the perimeter as fairly large objects, then bass just “inside” from those objects just on the floor for a sense of foundation. The lead vocals are placed around ear level (standing) in the center of the space with BG vocals, and synths above lead vocals. Also, guitars stayed on the periphery but above the bass with placement of the objects based upon the arrangement so certain instruments can seem to “move” around the space. 

 

Tips and Tricks/Other things to note… Techniques and Practices

One level of detail was to edit each of the stems to remove any “dead air” cutting them into smaller segments. This will get the objects to populate the canvas only when they are playing which makes for a better visual presentation. This also allows for creative choices when placing objects within the scene so that certain instruments can seem to move around the space without having to use motion paths. For example the guitars will be placed in one part of the space for the first verse, then come in for the second verse in a different location. 

To achieve proper synchronization for any segment not starting at zero a start delay must be entered to correspond to the head of that particular segment within the DAW edit window timeline to the millisecond. For example when a segment begins at 12.011 seconds, that time needs to be entered into the Start Delay field for that object (in the case of stereo pairs a parent object containing the two L-R objects). Currently, the only way to enter time into Spatial Studio is in seconds. Any segment that begins after the first minute needs to be converted to seconds only so a minute or above start delay needs to be entered accordingly: 

Ex- 1:33.471 must be converted to 93.471 seconds. (Improvements to the Spatial Studio timeline are high on the feature priority list) It is strongly recommended that when exporting files from the DAW, the time designations are added to the filenames as a suffix before the file type extension to aid implementation in Spatial Studio (example: Autoslide_LeadVox_12.011.wav). This export/naming process may be a little tedious, but the results warrant the extra effort. Those instruments “pop” from various locations around the space without using motion creating some really effective contrast. Using motion is also quite effective, especially when used as an accent. 

While we don’t have much in the way of internal effects for Spatial Studio at the moment there are still some creative possibilities using what is available. If reverb is desired simply duplicate that object and place it outside the cuboid boundary and dial in the distance reverb to taste for that element.

Ultimately these are just guidelines with no hard and fast rules or musts-to-do. There are no rules and experimentation is encouraged! The important thing is to have fun and do things in a different way. That is what Spatial is all about. 

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