Object Operations

Object operations are the object functions within the Scene overview. Right clicking within the Object list or directly on an Object will reveal the list of features. If you right-click on the Scene root Object, there is a consolidated list of features.

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Add Object
Adds a child to the parent Object selected. 

Add Audio → As Objects...

This feature combines the functions of adding an Object and adding a soundset or an audio file to the soundset. When selected, a finder window will open and you can navigate to a desired folder to import an audio file. 

Tip: MacOs users can preview the file in the opened finder window. 

Once imported to the selected parent Object, a soundset will be attached and the audio file will be imported to the soundset. 

If you select multiple audio files, a unique Object - soundset combination will be created for each file.

 

Add Audio → As Soundsets...

Imports a selected audio file or multiple audio files and adds as a soundset to the selected Object. When selecting multiple audio files, a unique soundset is created for each selected file and nested as a list under the chosen Object.

Rename Object
The default name of each new Object is numerical. Selecting this feature allows you to change the name of the desired Object and must be done at each Object level.

Add Sibling Object Above - Adds an Object to the same level of hierarchy as the selected parent Object, placing it above the selected Object in the Object list.

Add Sibling Object Below
Adds an Object to the same level of hierarchy as the selected parent Object, placing it just below the selected Object in the Object list. Nesting a new Object under the selected parent Object.

Delete Object
Removes the selected Object. If a parent Object is deleted, all children Objects will also be removed.

Select Parent Object
Selects the Object one level above the currently selected Object.

Collapse All Siblings
Collapses all Objects, minimizing child Objects and their soundsets, consequently shortening the viewable area of the Object list. You can also do this by selecting the carrot to the left of the Object in the Object list.

Expand All Children
Expands all Objects so the full hierarchy is in view. This does not expand to the soundset level.

Copy Object
Will copy an Object and all of its child Objects, if applicable. This can be used to paste into other Scenes, or as a duplicating function. When Copy Object has been selected, right clicking again in the Object list will display the Paste Object function. Audio files may not be copied.

When an Object is not selected, right clicking in the Object list will change the menu to Copy Scene, allowing you to copy the full scene versus an Object.

Export Object...
Exports the Object, and all of its children as a .splnode file. These can be imported into other Scenes and carry the audio files with their soundsets for the simplest way of adding a pre-built Object into your Scene. You can also select the Scene itself and export it as an Object.

Import Object...
Opens a finder window where you can search for .splnode files to add to your Scene.

Import Pro Tools Text File...
Opens a finder where you can search for Pro Tools text files commonly known as EDL (Edit Decision Lists) files. 

Using Pro Tools as a Scene composition tool can be useful, especially in the case of specific chronological style Scenes or music Scenes. Studio has the ability to read information from a Pro Tools session and use it to create Objects with naming and timing information imported from that session and link the relevant audio files to soundsets attached to those Objects.

  1. To create a new Object, right click in the empty portion of the Object list and select Import Pro Tools Text File... or you can right click on a specific object and select the Pro Tools option.
  2. This will open a finder window to select the .txt file you'd like to import.
    Tip: Use Pro Tools to properly name the files for easy identification within Studio, do not use the Finder window as this will not match the exported .txt file.
  3. The Object list will now be populated with new Objects using the clip names from Pro Tools and will set the start delay of each sound to their corresponding start times (in seconds) in your Pro Tools session.

Remove Color
Removes any color changes and resets the Object to inherit the color from its parent.

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