Overview of Spatial


Spatial is a service that drives a three-dimensional sound experience. The underlying software platform that powers Spatial can act as a complete, immersive simulation and performance engine. Spatial software has the ability to render 3D audio and output it to scalable systems, from small rooms to scenic outdoor environments. 




Spatial Reality

Built on an object-driven platform that renders realistic, believable soundscapes in real-time, with natural physics and complex object behaviors for dynamic experiences. We recommend Spatial Reality run on high performance macOS and Linux computers that will integrate with industry standard audio hardware. The macOS app provides a setup and configuration tool that is a self-guided installer process to setup and manage your computer and computer groups to run the Spatial Reality engine.

Spatial Studio

Spatial Studio is a powerful creation environment with detailed control of fully visualized experiential scenes. You can view the whole scene on the 3D canvas and fine tune object position, size, motion and behaviors while listening to real-time preview. Scaling controls and adaptive physics for position, speed and distance make Studio a powerful creation tool with an intuitive design. Studio publishes the scene to the Spatial service making it available in your Space using Spatial Control.

Spatial Control 

Spatial Control runs on your iOS device, for real-time control of all of your spaces. User-friendly scene and space controls are woven in with detailed user roles and permissions, providing the access and management. Spatial Control also provides tools for easy setup of Sites and Spaces all from your handheld device.


Spatial Account, Sites, Spaces and Scenes

  • A Spatial account is the primary resource that connects you to the available Sites, Spaces and Scenes. Spatial uses role-based access controls to define a user's capabilities within a Spatial account. Each Spatial user is assigned one or more roles when they are given access to a Spatial account.
  • A Site is a physical location that is a collection of Spaces. For example, a brand that owns multiple locations would define each location as a Site with multiple individual Spaces within it. 
  • A Space is an environment capable of a single distinct experience. A Space contains all of the inputs and outputs that drive an experience, including speakers and sensors.
  • Scene is the content experience played in a Space, and the project files and mappings required to create that experience.



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