Adding AES67 Objects to your Scene using Spatial Studio
To playback AES67 inputs in a Scene, you must add properly configured Objects. In order to do this, you are required to know the device name, channel count and the corresponding channel number for the desired input.
The easiest way to gather this information is to use the Mac OS application Dante Controller. From there you can view or change the device name and verify the channels.
In Spatial Studio using the Objects List:
- Add a new Object
- Attach a soundset to the Object
- In the Inspector under “Sounds” use the dropdown menu to change the sound type to “AES67”
- A value text field will appear where you must enter the device name exactly as it is shown in Dante Controller
- Finally, enter which channel this Object will be receiving the stream from
Example:
A stereo input is sending a left and right channel. Generally speaking, channel 1 will be the left output. Please verify the channel numbers in your hardware routing. - Each audio channel being inputted via AES67 must have its own dedicated soundset
Notes:
- To receive sound from AES67 inputs, the Scene must be playing.
- Anytime the stream is disrupted, AES67 will be disabled. To re-enable it you will have to restart the Scene. This can include issues like the input device being unplugged or losing power during playback.
- Like the previous issue, if AES67 internal clock sync is disrupted, Spatial disregards the stream entirely. While using Spatial Studio, this means that you can only use AES67 inputs when you begin playing from the beginning of the Scene. This is not an issue in Spatial Control.
- If a single node in your Space is not properly configured to enable AES67 input, the speakers which are governed by that node will not emit the AES67 stream.